Pawns are unusual because they move and capture in different ways: they move forward, but capture diagonally. Knights are also the only pieces that can move over other pieces. Knights move in a very different way from the other pieces ā going two squares in one direction, and then one more move at a 90 degree angle, just like the shape of an āLā. Each bishop starts on one color (light or dark) and must always stay on that color. The bishop may move as far as it wants, but only diagonally. The rook may move as far as it wants, but only forward, backward, and to the sides. And, like with all pieces, if the queen captures an opponent's piece her move is over. She can move in any one straight direction - forward, backward, sideways, or diagonally - as far as possible as long as she does not move through any of her own pieces. The king may never move himself into check (where he could be captured). The king can only move one square in any direction - up, down, to the sides, and diagonally. The king is the most important piece, but is one of the weakest. Pieces are generally moved into positions where they can capture other pieces (by landing on their square and then replacing them), defend their own pieces in case of capture, or control important squares in the game. However, they can be moved to take the place of an opponent's piece which is then captured. Pieces cannot move through other pieces (though the knight can jump over other pieces), and can never move onto a square with one of their own pieces. Each of the 6 different kinds of pieces moves differently.
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