![]() ![]() DoTs from weapons (as a native affix, not as a socket - enchantments not tested at this time) DO stack with themselves.DoTs from skills usually scale with focus and the appropriate +% damage modifiers. Do note that the number in the icon that tells you how much damage the target is taking does change for some skills, as some DoTs have a damage range and a new application can roll a different number in that range. DoTs from skills never stack with themselves: you can cast Magma Spear as many times as you like, but the target isn't going to get more damage per second (however, the duration will be refreshed each time).Spells work better with weapon DPS skills or in other situations (a weapon affix with better %, dual-wielding weapon with high execution %, spammable weapon DPS skills).ĭOTs can be applied by skills or by weapon's affixes, anyway their stacking behaviour is different, from this topic : It's better using the DOTs instead of the spells (like Thunder from Yellow Basilisk Eye ) because can stack faster with 100% success. With a fast pistol the Robomancer becomes a good damage supporter for his army. Try to find a very fast pistol and take advantage of the DOTs or the cast spell mechanic.ĭOTs and spells' mechanic is explained in the next 2 sections but the main concept is: DOTs scale with focus and stack. Pistols can have crazy speed attacks, and I think this is the feature to focus on. Pistol fits well in this build and has an important role. pistol/shield: the native set of this build.sword/shield: classic Irow Sword with pet damage, switch into this when you aren't active in combat.This means that if you don't improve your minions you'll have troubles in elite mode.įor the weapon set I want to do a digression. This is the only way you can make effective your minions, and has a big impact into the game. One thing is sure: socketables that improve minions' damage. In the References section you can find two links for the gear. I don't want to do a list of what gear use, googling already gives you a good list of the best pieces to use and then, it's always funny to find out the best set or gear for your tastes. boost focus or keep putting points into vitality.put the minimun points needed in vitality to have 75% to block (don't forget shield bonus).set enough points in dexterity to have at leat 20% crit % and decent dodge %.cap the strength to 1000 points (for the crit damage).Boost any pet/minion damage with items.The stats after defeating the Netherlord in elite mode:Īfter the first walkthrough the goal is always the same: Strength and Dexterity make crits from Shield Bash scary. ![]() Spare points in Focus, Dexterity, Strength, just focusing only on one when you need to unlock a good gear.įocus helps you to handle the mana pool, remember to use mana regen sockets too.Put constantly 1-2 points in Vitality, because good gear needs vitality points to unlock.Speaking about the first walkthrough from level 1: I recommend to have a well balanced stat build. It's pretty obvious that FOCUS is 1 of the main stat of the build.Īnyway I don't reccomend to put only points in FOCUS or in VITALITY. Not only, the other main skill, Shield Bash, scales with Focus. Pistols don't make me to invest points in any melee or ranged skill, all free points can help to build a summoner or a shield engineer, the mix?īeing a summoner build you can put points into only one stat: Vitality.Īnyway it's not meant to be a regular summoner build because there's Shield Bash, pistol and physical damage.Ī deciding factor is Spider Mines, this is one of the main skill and it consumes a lot of mana, Shields can have a proper build, but are usually used regardless point investment because of the survival task. These are important things, because can trigger effects fast and because can be equipped with shileds. They are ranged true, but can be 1-handed and are fast. Picking a weapon means 15-30 points already placed but what about pistols? Usually don't take in consideration bows, crossbows or shotguns. Keep in mind it's a great skill for a Dual Wielding build.įor ranged weapons it's simple because only cannons benefit from ranged skills. Supercharge can also help 2-handed weapons but I want to focus the attention about this skill in another sitution. Respectively Heavy Lifting and Supercharge. The engineer has skills that help any melee 2-handed weapon beside the staff ( apparently not true, but it's a bug ), and any melee 1-handed weapon. To avoid this, the thing is simple, don't use that weapon. I'm on the idea that if you use a weapon, it's a waste not to put points in its related skills.
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